Client bugs: Run-time error 5 exp display bug music sometimes starts screeching when a MIDI tries to play, sometimes you get kicked with "With variable or block not set" players can go through directional walls at the edges of the map Ground2 display bug Intelligence bar display bug With custom classes, /stats and the Character Data screen still show the original class names You can't choose Gender Server bugs: the server registry description reverts to capital letters the server version appears in the Name box of the server description monsters can go through directional walls change password doesn't work; it makes your account inaccessible It gives you "cannot attack" messages when monsters/players are far away, even with a short range weapon Modifications to level and stats from the server don't appear to the player until player levels or relogs Scripting related: most of the scripting event headers are wrong/nonexistent Some more complicated scripts just stop running in mid-script PAUSE immediately crashes the server ServerVersion returns a space after each character Mid, Mid2, and Len treat every pair of character as 1 Forcewalk has a number of bugs: there is no "walking" as the name would suggest after the warp the player may shake back and forth or blink allows player to warp outside map bounds returns 0 TakeObj, GiveObj, and PlayerWarp don't work in MAPSAY the Frozen parameter in SpawnMonster does nothing CreateMonsterProjectile peforms the projectile on nonexistent monsters as if they were standing at (0, 0) GetTileSprite and SetTileSprite use different numbers for the layers Either SetTileSprite or UpdateMap don't work on maps 3100+ SetPlayerStats don't appear until after player levels or relogs BootPlayer during JOINGAME leaves blank entries in the server's online user list makenight and makeday don't run the NIGHTTIME and DAYTIME events GivePlayerExp doesn't run the PLAYERLEVELUP event AttackPlayer doesn't run the attack-related events - PLAYERATTACK, ATTACKPLAYER, PLAYERDIE Some scripting events don't work SpawnMonster returns a value